Home' Scoop : Scoop 52 Winter 2010 Contents THEY MIGHT BE 20-somethings, but Tane
Andrews and Kira Goodey, the brains behind
Of Cabbages and Kings, have certainly got
experience behind them.
Meeting and working together in high school,
this pair say it was "natural evolution" that they
would continue to collaborate, initially creating
jewellery when they launched their label in 2005,
before moving into fashion.
As a label, Of Cabbages and Kings is a little
bit dichotomous: the light and ethereal meets
Gothic shadows, with a twist of history all folded
up in beetle wings.
There s no denying this duo s talent, and their
Earthly Delights collection is a perfect example of
their knack for balancing fantasy with wearability.
What inspires your work at the moment?
Tane: Darwinian theories were the main source
of inspiration for Earthly Delights -- we believe
the design process is similar to Darwin s theory of
evolution. We believe nature is the earth s greatest
designer, and that it has been tirelessly shifting
and improving for many millions of years and
continues to do so with eternal vigour. Every
cell of every living creature is uniquely formed
to serve its function successfully and this makes
nature a masterful designer.
What are you trying to achieve with
your current collection?
Tane: We wanted to return to the golden age of
couturiers from 1947 to 1960, where garments
were lovingly made-to-measure for sheer beauty
and quality of craftsmanship, and functionality
was merely an afterthought. Aesthetically, we
focused on techniques and cuts from classic French
couturiers such as Christian Dior and Jacques
scoop WINTER 2010 147
Fath, as well as those Hollywood tailors such
as Charles James and Adrian. Emotionally,
we invested in beautiful fabrics to flatter and
comfort the wearer.
Tane: Continuing to create and grow. Moving
forwards and expanding concepts and ideas
from past collections that we felt weren t, for
whatever reason, fully realised. We would also
like to start working with artists and other
designers to create objects and installations
to interact with our garments.
Where can we find you?
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